Quick & Effortless Development

Augment digital contents by adding haptic feedback with a few clicks. As a developer, creating new experiences has never been simpler, your imagination can roll free

REQUEST DEVICES

Quick and Effortless Development

Augment digital contents by adding haptic feedback with a few clicks. As a developer, creating new experiences has never been simpler, your imagination can roll free

REQUEST DEVICES

Quick and Effortless Development

Augment digital contents by adding haptic feedback with a few clicks. As a developer, creating new experiences has never been simpler, your imagination can roll free

REQUEST DEVICES

Designed from the ground-up to be Developer-friendly

Our products are natively integrated with Unity and Unreal Engine. They come with:

  • 1-to-1 connected hand model

  • Ready-to-use tactile library

  • Sample code and demos

  • Intuitive manual and documentation

REQUEST DEVICES

Designed from the ground-up to be Developer-friendly

Our products are natively integrated with Unity and Unreal Engine. They come with:

  • 1-to-1 connected hand model

  • Ready-to-use tactile library

  • Sample code and demos

  • Intuitive manual and documentation

REQUEST DEVICES

Designed from the ground-up to be Developer-friendly

Our products are natively integrated with Unity and Unreal Engine. They come with:

  • 1-to-1 connected hand model

  • Ready-to-use tactile library

  • Sample code and demos

  • Intuitive manual and documentation

REQUEST DEVICES

Finger Tracking & Digital Hand Model

Tracking of the user’s fingers is achieved through our novel-patent pending technology integrated in the device. This technology is coupled with a digital model of the human hand, included in our SDK

Wrist Tracking

The TouchDIVER comes with a Universal Adapter hosted on the Control Unit that can be used to plug-in most commercially available controllers (HTC Vive Trackers, Oculus Controllers etc.). It comes with a universal adapter hosted on the control unit and a HTC Vive adapter.

The adapter can be easily removed to attach markers and reach a higher level of wrist tracking accuracy in structured environments equipped with optical tracking systems

How to integrate?

Finger Tracking & Digital Hand Model

Tracking of the user’s fingers is achieved through our novel-patent pending technology integrated in the device. This technology is coupled with a digital model of the human hand, included in our SDK

Wrist Tracking

The TouchDIVER comes with a Universal Adapter hosted on the Control Unit that can be used to plug-in most commercially available controllers (HTC Vive Trackers, Oculus Controllers etc.). It comes with a universal adapter hosted on the control unit and a HTC Vive adapter.

The adapter can be easily removed to attach markers and reach a higher level of wrist tracking accuracy in structured environments equipped with optical tracking systems.

REQUEST DEVICES

Flexible Software Architecture

Our software architecture is modular and multi-layered. Its core is the WEART Middleware, a background process, in charge of the communication with the device. A second layer includes the SDK enabling the integration of WEART devices into client applications

SDK Compatibility

Our SDK is compatible with most commercially available VR/AR platform (Oculus, HTC, WMR). It includes a low-level API accessible by any client application, exposing simple function to access tracking data and control haptic signals. Moreover a developer-friendly SDK is provided for Unity and Unreal Engine, enabling the augmentation of new or existing VR/AR experiences based on drag-and-drop actions, that – depending on the need – could require no coding

Flexible Software Architecture

Our software architecture is modular and multi-layered. Its core is the WEART Middleware, a background process, in charge of the communication with the device. A second layer includes the SDK enabling the integration of WEART devices into client applications

SDK Compatibility

Our SDK is compatible with most commercially available VR/AR platform (Oculus, HTC, WMR). It includes a low-level API accessible by any client application, exposing simple function to access tracking data and control haptic signals. Moreover a developer-friendly SDK is provided for Unity and Unreal Engine, enabling the augmentation of new or existing VR/AR experiences based on drag-and-drop actions, that – depending on the need – could require no coding

Flexible Software Architecture

Our software architecture is modular and multi-layered. Its core is the WEART Middleware, a background process, in charge of the communication with the device. A second layer includes the SDK enabling the integration of WEART devices into client applications

SDK Compatibility

Our SDK is compatible with most commercially available VR/AR platform (Oculus, HTC, WMR). It includes a low-level API accessible by any client application, exposing simple function to access tracking data and control haptic signals. Moreover a developer-friendly SDK is provided for Unity and Unreal Engine, enabling the augmentation of new or existing VR/AR experiences based on drag-and-drop actions, that – depending on the need – could require no coding

REQUEST DEVICES

What’s in the Box?

In addition to receiving a piece of breakthrough hardware technology, developers get an SDK with a wide set of tools: pre-existing textures, a demo and documentation that will make the creative process smoother

What’s in the SDK
  • WEART Middleware
  • Low-level APIs to integrate WEART devices in every client applications
  • SDKs for Unity and Unreal Engine
  • Example Projects
  • Ready-to-use Demos
  • WEART Tactile Library of 40 highly realistic textures

WEART’s pre-existing textures are quickly implementable to your contents. Included are different materials such as metals, woods, plastics, textiles, etc. Otherwise, create your own materials by tuning the existing ones. Just slide the parameters!

What’s in the Box?

In addition to receiving a piece of breakthrough hardware technology, developers get an SDK with a wide set of tools: pre-existing textures, a demo and documentation that will make the creative process smoother

What’s in the SDK
  • WEART Middleware
  • Low-level APIs to integrate WEART devices in every client applications
  • SDKs for Unity and Unreal Engine
  • Example Projects
  • Ready-to-use Demos
  • WEART Tactile Library of 40 highly realistic textures

WEART’s pre-existing textures are quickly implementable to your contents. Included are different materials such as metals, woods, plastics, textiles, etc. Otherwise, create your own materials by tuning the existing ones. Just slide the parameters!

What’s in the Box?

In addition to receiving a piece of breakthrough hardware technology, developers get an SDK with a wide set of tools: pre-existing textures, a demo and documentation that will make the creative process smoother

What’s in the SDK
  • WEART Middleware
  • Low-level APIs to integrate WEART devices in every client applications
  • SDKs for Unity and Unreal Engine
  • Example Projects
  • Ready-to-use Demos
  • WEART Tactile Library of 40 highly realistic textures

WEART’s pre-existing textures are quickly implementable to your contents. Included are different materials such as metals, woods, plastics, textiles, etc. Otherwise, create your own materials by tuning the existing ones. Just slide the parameters!

Our Devices

Portable solution for mobile

TouchDIVER 

LEARN MORE

The fully wearable and lightweight solution for tactile augmentation. It is designed to deeply immerse users into the contents and naturally interact with digital objects

TouchKEY (launching soon!)

CONTACT US

On-the-go, portable and affordable device for wider adoption of your augmented experiences. It could also serve as a companion to the TouchDIVER during development. We know, using the keyboard while wearing the TouchDIVER is no easy task!

Portable solution for mobile

TouchDIVER 

LEARN MORE

It is the fully wearable and lightweight solution for tactile augmentation. It is specifically designed to immerse users deeply into the contents and naturally interact with digital objects.

TouchKEY (launching soon!)

CONTACT US

It is the on-the-go, portable and affordable device for wider adoption of your augmented experiences. You can also use it as a companion to the TouchDIVER during development.We know that would be hard to type on your keyboard while wearing the TouchDIVER!

TouchDIVER 

LEARN MORE

The fully wearable and lightweight solution for tactile augmentation. It is designed to deeply immerse users into the contents and naturally interact with digital objects

Portable solution for mobile

TouchKEY (launching soon!)

CONTACT US

On-the-go, portable and affordable device for wider adoption of your augmented experiences. It could also serve as a companion to the TouchDIVER during development. We know, using the keyboard while wearing the TouchDIVER is no easy task!