Haptic feedback

Forces

Temperature

Textures
Forces, vibrations and thermal cues are combined to achieve a level of realism never found before in any haptic technology, as acknowledged by all our customers
Haptic feedback
Forces, vibrations and thermal cues are combined to achieve a level of realism never found before in any haptic technology, as acknowledged by all our customers



Forces
Temperatures
Textures

Designed from the ground-up to be Developer-friendly
Our products are natively integrated with Unity and Unreal Engine. They come with:
1-to-1 connected hand model
Ready-to-use tactile library
Sample code and demos
Intuitive manual and documentation
Deploy in 3 steps

Get the Hardware
with its SDK and
Tactile Library to
Easily Create your
Materials

Integrate Tactile
Sensations into your
Experience

Provide the
Experience to your
Customer
Finger Tracking & Digital Hand Model
Tracking of the user’s fingers is achieved through our novel-patent pending technology integrated in the device. This technology is coupled with a digital model of the human hand, included in our SDK


Wrist Tracking
The TouchDIVER comes with a Universal Adapter hosted on the Control Unit that can be used to plug-in most commercially available controllers (HTC Vive Trackers, Oculus Controllers etc.). It comes with a universal adapter hosted on the control unit and a HTC Vive adapter.
The adapter can be easily removed to attach markers and reach a higher level of wrist tracking accuracy in structured environments equipped with optical tracking systems
How to integrate?
Finger Tracking & Digital Hand Model
Tracking of the user’s fingers is achieved through our novel-patent pending technology integrated in the device. This technology is coupled with a digital model of the human hand, included in our SDK

Wrist Tracking
The TouchDIVER comes with a Universal Adapter hosted on the Control Unit that can be used to plug-in most commercially available controllers (HTC Vive Trackers, Oculus Controllers etc.). It comes with a universal adapter hosted on the control unit and a HTC Vive adapter.
The adapter can be easily removed to attach markers and reach a higher level of wrist tracking accuracy in structured environments equipped with optical tracking systems.

Flexible Software Architecture
Our software architecture is modular and multi-layered. Its core is the WEART Middleware, a background process, in charge of the communication with the device. A second layer includes the SDK enabling the integration of WEART devices into client applications
SDK Compatibility
Our SDK is compatible with most commercially available VR/AR platform (Oculus, HTC, WMR). It includes a low-level API accessible by any client application, exposing simple function to access tracking data and control haptic signals. Moreover a developer-friendly SDK is provided for Unity and Unreal Engine, enabling the augmentation of new or existing VR/AR experiences based on drag-and-drop actions, that – depending on the need – could require no coding




Flexible Software Architecture
Our software architecture is modular and multi-layered. Its core is the WEART Middleware, a background process, in charge of the communication with the device. A second layer includes the SDK enabling the integration of WEART devices into client applications
SDK Compatibility
Our SDK is compatible with most commercially available VR/AR platform (Oculus, HTC, WMR). It includes a low-level API accessible by any client application, exposing simple function to access tracking data and control haptic signals. Moreover a developer-friendly SDK is provided for Unity and Unreal Engine, enabling the augmentation of new or existing VR/AR experiences based on drag-and-drop actions, that – depending on the need – could require no coding




Flexible Software Architecture
Our software architecture is modular and multi-layered. Its core is the WEART Middleware, a background process, in charge of the communication with the device. A second layer includes the SDK enabling the integration of WEART devices into client applications




SDK Compatibility
Our SDK is compatible with most commercially available VR/AR platform (Oculus, HTC, WMR). It includes a low-level API accessible by any client application, exposing simple function to access tracking data and control haptic signals. Moreover a developer-friendly SDK is provided for Unity and Unreal Engine, enabling the augmentation of new or existing VR/AR experiences based on drag-and-drop actions, that – depending on the need – could require no coding

Ready in 4 steps…
for your first tactile digital experience
Download and Install our SDK and tools
Plug our USB Dongle into your laptop
Wear and turn on the device
Run one of the Demo Executables included in the SDK
for your first haptically augmented project
Import WEART package into your project
Drag and Drop our prefabs: WEART Controller and the Hand Model
Assign tactile properties to any GameObject in the scene
Start Touching
Ready in 4 steps…
for your first tactile digital experience
Download and Install our SDK and tools
Plug our USB Dongle into your laptop
Wear and turn on the device
Run one of the Demo Executables included in the SDK
for your first haptically augmented project
Import WEART package into your project
Drag and Drop our prefabs: WEART Controller and the Hand Model
Assign tactile properties to any GameObject in the scene
Start Touching
Ready in 4 steps…
for your first tactile digital experience
Download and Install our SDK and tools
Plug our USB Dongle into your laptop
Wear and turn on the device
Run one of the Demo Executables included in the SDK
for your first haptically augmented project
Import WEART package into your project
Drag and Drop our prefabs: WEART Controller and the Hand Model
Assign tactile properties to any GameObject in the scene
Start Touching

What’s in the Box?
In addition to receiving a piece of breakthrough hardware technology, developers get an SDK with a wide set of tools: pre-existing textures, a demo and documentation that will make the creative process smoother
What’s in the SDK
- WEART Middleware
- Low-level APIs to integrate WEART devices in every client applications
- SDKs for Unity and Unreal Engine
- Example Projects
- Ready-to-use Demos
- WEART Tactile Library of 40 highly realistic textures
WEART’s pre-existing textures are quickly implementable to your contents. Included are different materials such as metals, woods, plastics, textiles, etc. Otherwise, create your own materials by tuning the existing ones. Just slide the parameters!

What’s in the Box?
In addition to receiving a piece of breakthrough hardware technology, developers get an SDK with a wide set of tools: pre-existing textures, a demo and documentation that will make the creative process smoother
What’s in the SDK
- WEART Middleware
- Low-level APIs to integrate WEART devices in every client applications
- SDKs for Unity and Unreal Engine
- Example Projects
- Ready-to-use Demos
- WEART Tactile Library of 40 highly realistic textures
WEART’s pre-existing textures are quickly implementable to your contents. Included are different materials such as metals, woods, plastics, textiles, etc. Otherwise, create your own materials by tuning the existing ones. Just slide the parameters!

What’s in the Box?

In addition to receiving a piece of breakthrough hardware technology, developers get an SDK with a wide set of tools: pre-existing textures, a demo and documentation that will make the creative process smoother
What’s in the SDK
- WEART Middleware
- Low-level APIs to integrate WEART devices in every client applications
- SDKs for Unity and Unreal Engine
- Example Projects
- Ready-to-use Demos
- WEART Tactile Library of 40 highly realistic textures
WEART’s pre-existing textures are quickly implementable to your contents. Included are different materials such as metals, woods, plastics, textiles, etc. Otherwise, create your own materials by tuning the existing ones. Just slide the parameters!
Our Devices





